Category: Programming

Programming was certainly not the first thing on the list of subjects taught during my architecture studies. Actually, it was not on that list at all. However, I have always had a great fascination for programming, so I started with it on my own. Luckily, in the last few years, I could develop my programming skills further, as ETH Zurich offers an incredible variety opportunities for doing that. Nowadays I feel like both a programmer and an architect, and most importantly, I’m learning new things in both directions every day.

Fluid Forms, 2023

An innovative 2.0-meter tall lightweight shell fabricated using non-planar robotic 3D printing.

compas_slicer

A software slicing package for FDM robotic 3D Printing

Vector-field-controlled 3D printing of shells, 2022

How can we approximate a shape using non-planar paths that conform to its geometric features?

Happy accidents

Unexpected results, bugs, or mistakes, worth taking a moment to enjoy.

Boundary-controlled 3D printing of shells, 2020

Design of non-planar print paths for robotic 3D printing

Rule-Based Urban Detailing, 2019

South Fair Oaks, procedural generation of urban environment for real-time VR visualization

Procedural Green City, 2019

Dorchester Avenue, procedural generation of urban environment for real-time VR visualization

Numerical Sculpting, 2019

Implicit modeling for in-place robotic 3D printing

Gradual Assemblies, 2018

Timber-to-timber structure, Robotic assembly